Thursday 7 February 2013

12 Principle of Animation

Squash and Stretch

In this video, Shi jia is doing the standing board jump. This need her to do the squash when she is getting ready to stretch when she is jumping, This is use in animation as it will allow the audience to have better understand of  the concept in a animation .

Click on the link below to view the video  
http://www.youtube.com/watch?v=OqTQSQlshH4


Arc

In this video, take note of the action in the arm. when Shi jia is leaning back, her hand actually went one big round which will make a arc motion when her hands were swing together. 

Click on the link below to view the video
http://www.youtube.com/watch?v=eRaKuGwwqV4

Secondary Action

In this video, you will see Shi Jia jumping up and down and moving her hands at the same timing, these action s are catergorise as the primary action. However, i will like to put your focus to her hair and shirt. This are the movement that she could not control when she is doing her primary action. therefore they are classify as secondary action.

Click on the link below to view the video  
http://www.youtube.com/watch?v=83Vs918uLfE

Follow through

Follow through is a principle of animation that the action is still moving when the person does not know it 

Click on the link below to view the video  
http://www.youtube.com/watch?v=5zC2zjb4K5g

Pose to Pose 

Pose to pose  is principle of animation. It allows the audience to read and understand what are the information delivered. This also allows the animators to process the information that are gather. 
  
Click on the link below to view the video  
http://www.youtube.com/watch?v=k7wSFZPkxP8

Exagerating

Click on the link below to view the video  
http://www.youtube.com/watch?v=WXEcd1_JD2g - exaggerating

Ticket booth

Ticket Booth


 This ticket booth taught me how to use the Photoshop to edit my picture and place it into Maya beautify my stall. To do this, i had also learnt to use the UV mapping and the "To UV" function help it to be able to move around. The below pictures are the source image that i used for my booth. 










MechArm Animation Version 2

MechArm Animation Version 2 

This mechArm animation is about the same as the first mecharm, however, the difference is that the box will be moving before it is being held up. To do this, the parent constraint and the rest position must be redo. The constraint must redo because it will cause the box to land on a different way and direction and this is not what we want. Therefore, the parent contraint must be change. 





Click on the link to view the MechArm (Moving Box) in action :
http://www.youtube.com/watch?v=Zq12OZsyOOs&feature=youtu.be




MechArm Animation

MechArm Animation 

This mecharm is create through the used of Maya tutorial. This tutorial brought me through the understanding of IK and creating a function of skeleton for my mecharm. This will help me to animate my mecharm easily. The tutorial also taught me that to make joint and compressing the hierarchy. This will allows my item to inherit the action of the "parent". This will make animation easier. 




Click the link to view the Mech Arm in action :
http://www.youtube.com/watch?v=Q8BJc5LWvPE&feature=youtu.be


Exercise 4 


1)  Apart from their different sizes, it is obvious from Luxo Jr. that the big lamp is “older” and that the small lamp is “younger”

How is this communicated by the animation? Give at least THREE examples.

 Answer : 
 1. Through animation, the smaller lamp is hopping and jumping around , this make the smaller lamp look more cheerful than the bigger lamp.  In reality it will be logical that younger people such as kids will be more cheerful compared to the older one. Therefore, this is reflected in the animation. 

2. The when the smaller lamp rolls the ball to the bigger lamp, the bigger lamp had an action of moving back. This sows that the bigger ball does not have any interest in the ball and find it annoying. This will show the bigger lamp is more calm. 

3.  When the ball bursted, the bigger lamp does not look as disappointed as the smaller lamp does. Also the smaller lamp will chase after the ball when it is rolling.This shows that the larger lamp keeps its feeling better to itself then the smaller lamp who shows its feeling straight away . 
       

 2)  Give an example from Luxo Jr of how timing is used for comic effect. Explain how the timing decisions contribute to the humour.

Through this animation video, I had learnt that the timing is important because it uses the exasperating principle to show how a ball is being bounced. If the timing were not used properly, The effect of the smaller lamp jumping and hoping around will not be as effective as it should be like now. The principle of   
squash and stretch is used in the animation of the lamp jumping. 

3)   When you create a joint chain, these form a hierarchy, with the first joint at the top and the last joint at the bottom. Explain why this is necessary for the joints to work properly.


This is necessary as Joint 1 - joint 4 is connected in a way that joint 1 is at the swivel base and joint 4 is at the connector. When joint 1 is at the top of the hierarchy, it means that whatever is after the joint will be a child of it. Therefore when  joint 1 moves, the rest of the other 3 joints will move naturally. This is the follow through and and overlapping action principle of animation  

Friday 25 January 2013

Squash & Stretch Rubber Ball

Rubber Ball

This rubber ball is animated to squash and stretch when it is bouncing.This ball is created by grouping itself twice. The two group are respectively named, translate ball gp and rotation ball gp. In order for the ball to be able to squash and stretch, Maya allows me to create a deformer. Under the animation tab, there is a create deformer option. In the option, selecting the non-linear followed by the squash option. A squash handle will be form within my rubber ball. By changing its factor within the range of -1 to 1. a squash and stretch effect will be made. To make the ball look more realistic, the 
Frame 1
Frame 12
Frame 16
Frame 20
Frame 37
Frame 40
Frame 44
Frame 62
Frame 67

Click the link to view the rubber ball in action: http://www.youtube.com/watch?v=21EFg1nEcMk



Week 12 E-learning Lab 2 Reflection

Reflection 

1) Why is squash and stretch so useful in animation?


It is important because it is happening in real life. However,it is an effect that happen too fast that we couldn't see with our naked eyes. Therefore, squash and stretch allows an object to be more realistic. With the help of squash and stretch, an object will be able to have a sense of weight,mass or velocity. 

The amount of squash and stretch effect is determine by the weight and material the object is made of. It is also determine by the amount of gravity is acting on it.Adding the squash and stretch effect allows the object to have more flexibility and bounciness.


2) Think of a situation in which extreme squash and stretch could be applied to a character - try to be original.

A situation that extreme squash and stretch could be applied to a character is when an object is thrown against a hard surface, example a person being punched, or an egg being thrown on the floor. 

 

3) Think of an animation example where squash and stretch would NOT be appropriate

A animation example where squash and stretch would not be appropriate is when a solid and hard object is thrown on the floor. Example a brick, or a metal rod. When this object hits the floor, due to its material, it will not bounce hence, squash and stretch will not be appropriate. 

4) If squash and stretch doesn't really happen so obviously in real life, why do you think is it so effective in animation? 

It is so effective as it exaggerates the motion of the object so that it allows the audience will have a better understanding of the object. It will also help to draw attention of the audience. This will make animation more realistic and fun. 

Bouncing Beach Ball

Bouncing Beach Ball 

Graph Editor


Frame 1

Frame 10

Frame 15

Frame 17

Frame 22

Frame 27 
Click on the link to view the beach ball in action : http://www.youtube.com/watch?v=52m00iTePRg

Thursday 24 January 2013

Bouncing Tennis Ball




Tennis Ball (II)

This tennis ball is animated to bounce once after it had cross the fence. 
Frame 1
Frame 25
Frame 43
Frame 44
Frame 62
Click on this link ot view the tennis ball in action : http://www.youtube.com/watch?v=P30brUnJ5iw

My Toy Room

My Toy Room

A rendering of my toy room is shown below. This toy room is made using a cube and by changing its height and width. Next, 3 faces was deleted, the top, side and front. By deleting this 3 sides, a cornered room is created. The windows are created using the edge loop tool to divide the room in to 3 parts and selecting the faces to delete. The scenery of the room is made using a plank and by changing it material into a file. I had imported the toy car, gear, toy train, toy block ,track, cardboard box , the bowl and also created 2 ball with the material of phong and phongE . The lighting of the room is made using two different ambient light. One on the left and the other at the right. 

image of my toy room .
 A screen capture of my toy room's hypershade is shown below. In my toy room, there are lots of different material used for each toy. Hence, naming the respective material is very important.
Hypershade of the toy room 

Tennis Ball Crossing Over

Tennis Ball (I)

The tennis ball is being animated to cross over the red net. This is made by setting the key frame and frame 1 when the ball is at its original position. Next, move the ball to the ending position that i want and move to frame 72 to set the key frame. Just by doing this, Maya will animate the middle portion itself . The tennis ball will be able to move from left to right.However, at frame 36, we need to set another key frame  This time round, the ball translate Y will need to be change and move upwards. 
Frame 1

Frame 36
Frame 72
 Click on this link to view the ball in action : http://www.youtube.com/watch?v=krvPAY91e0o&feature=youtu.be